Skip to about 5 minutes for the raid
My question here is how can mourning, a very private, solemn and personal experience be shared, created and carried out in spaces that are for the most part out of the control of users? At the same time, how can we experience death - particularly mass-death or high profile deaths, which often effect large groups of people - in spaces which are built upon a participatory culture without bastardizing or harming that experience?
To be honest, I'm having trouble relating this to the readings we've done so far in class, but there are a few points of correlation I've been interested in exploiting:
- Zizek's "Virtual Reality to Virtualization of Reality" explores the role of the hacker in the computer universe and the goal of breaking consistency. I really see the rival guild in this case trying to maintain consistency, as WOW was really a space created for for fighting, not a space for communal meeting. However, what has evolved between its users are deep relationships and bonds. It appears from this that hacking in virtual spaces means to impose an IRL meantality on worlds that are not IRL. I can't say that this is necessarily successful, so I don't know what that might say for the success of memorials in these spaces. There's definitely a new type of memorial rules or concepts that needs to evolve for mourning in these spaces.
- I've always walked away with Haraway's concept of the cyborg as an irreverent, non-genetic (in the sense of not arising from the same origin), blurred being. The standards are different for all cyborg, and they must always be evolving. I don't think the cyborg mourns, perhaps because as each material body dies and decomposes, a closer coupling with the natural world exists, erasing boundaries between culture and nature. However, what happens when a virtual body "dies?" What is the decomposition there, and what boundary might it erase?
- Virilio's "Cyberspace Alarm!" brings up a good point about democracy being threatened by the "caricature of gloval society being hatched for us by big multimational corporations throwing themselves at a breakneck pace on the information superhighways." How can we create methods of mourning in virtual spaces when these spaces are controlled by the few, rather than by the many. For example, while Second Life allows you to experience "an online digital world imagined and created by its residents" Linden Labs (SL's company) is still limiting in what residents can do. Self propogating objects are banned, guns are disallowed, under 18 humans not allowed in the regular space of Second Life! How can a democratic method of creating memorials and public mourning be created in such a limited space? Why can't a user under 18 visit the VT Shooting memorial in regular SL?
3 comments:
Hi Sara,
Last night while driving through my neighborhood I came upon a group of people setting up an elaborate memorial or what is also known as “Descansos” or “crucitas” on the sidewalk next to the public park. While I have seen these road side memorials before, and happen to live in a neighborhood that tends to have these on occasion, this is the first time that I have happened upon what seemed an actual ceremony. For some reason I feel that there is something similar in an online memorial in that these are not ceremonies performed within a cemetery or at the place of burial. Instead this is a public display that is meant to be seen.
I would not be surprised if the people building the memorial initiated the ceremony without permission from city officials. I am also confident that the memorial will be tolerated despite this for the reason that the community in the neighborhood respects the display.
When I looked up descansos one of the descriptions stated that,
“descansos are public displays of private grief.”
While I don’t want to send you off on a wild goose chase to try to study forms of memorials that are not related to the online communities, I think that there is something significant about people choosing to mourn online that correlates with people needing to display grief within other forms of public space in order to heal. Creating a space for others to “witness” the mourning.
I don’t know if that is helpful at all. However, I will say that it was a beautiful memorial and touched me even though I am not familiar with the people involved or the events that it documents.
Terri
I totally understand how moved you were. I visited the Oklahoma City Bombing memorial a few years ago and they still have the hurricane fence with mementos attached to it. Oddly enough, while I was somewhat moved by the actual architectural memorial, I couldn't help but crying when I read letters from small children to their dad who was killed in the bombing. I really think that this does translate into mourning online. I was visiting J-Dilla's myspace page and I am overwhelmed by the fact that people are still posting comments about their love for him a year after his death.
Thanks so much for your response because I'm really trying to position digital memorialization and mourning within some sort of historica context and this is a really solid example of networked responses that in the "real world" that I'm looking for.
Hi Sara,
Sorry for the slow response on this. I do think your exploration of mourning and the how the digital realm plays into this process are very exciting and interesting.
We move at such a fast pace that we loose touch with the reality of our own mortality. Even when going through the painful process of laying a loved one to rest the process seems unworthy of the spirit it is trying to represent.
You have touched on the added dimension of aggressive, war like causes of death such as bombings.
One can't help but wonder if all this hatred and division between people represents a process where we start as one, scatter and divide throughout our lives to a threshold of entropy, and then return back to one after our death.
Where does all this life energy go and how does it change form once expired in this physical space?
I look forward to your expression and expansion in this area.
Miguel
Post a Comment